


Upgrade production buildings to increase efficiency and enable production of more advanced items. Your town center and housing will advance through multiple building tiers as the prosperity and desirability of your town increases. Build and Advance - Construct 50 different types of buildings as you grow your town from a fledgling settlement to a bustling city.Produce 32 crafted items and materials in a multi-tiered economy. Grow 17 types of food, including forage items, fish and game, plus 10 food crops, each with different characteristics. Harvest, Grow, Craft - Harvest 14 different raw materials from wood, stone and clay, to metal ores, wild herbs, and honey.Produce crafted items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats (pacifist mode available for players who do not want to engage in combat). Harvest raw materials, hunt, fish and farm to sustain your advancing town. Protect and guide your small band of settlers to forge a town from untamed wilderness at the edge of the known world. We generally look through comments to get a broad sense of overall player impressions of various features or gameplay balance / difficulty and to see if something has been overlooked or is lacking.” “We will collect user feedback through our forum. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? We may elect to expand the game from here but all the features described in the "about" section are working in-game now, some just needing refinement to be considered release-ready.” Players start off with settlers in the wilderness and progress through 4 tiers of town-building and defense against raider incursions. “The core systems and features are currently working and there is 20+ hours of gameplay. What is the current state of the Early Access version? Other ideas have been discussed and more may be revealed as we progress.” Over the course of EA we plan to refine and polish the existing game as well as expanding the late-game with an additional tier of housing, more consumer goods and production buildings, and new ways to extend extraction of resources like stone, ore, etc, after initial sources have been depleted. Produce craft items for your villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.Īll listed features will be working when we release in EA. “Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. How is the full version planned to differ from the Early Access version?

“Probably 8-12 months, depending on how much we feel the need to alter gameplay systems or add to the scope of the game before we're ready to call it finished.” “We appreciate receiving feedback from a wider player audience to help us determine whether we've met our design goals and are delivering the quality of experience and fun we strive to achieve.”Īpproximately how long will this game be in Early Access?
