

The Ultimate Powers Book, by David Edward Martin, expands and organizes the game's list of powers. In addition, the Basic Set Campaign Book allows players to create original heroes by describing the desired kind of hero and working together with the GM to assign the appropriate abilities, powers, and talents. The Basic Set and Advanced Set both contain simple systems for creating original superheroes, based on random ability rolls (as in Dungeons & Dragons). The game is intended to use existing Marvel characters as the heroes. Villains also have a Popularity score, which is usually negative (a bouncer might let Doctor Doom or Magneto into the aforementioned club out of fear). If he were to try the same thing as his secret identity Steve Rogers (whose Popularity is only Typical), he would probably be unable to do it. A superhero with a high rating, like Captain America (whose popularity is Unearthly-the highest most characters can achieve), might use his Popularity to gain entrance to a club. Popularity can influence non-player characters. Popularity reflects how much the character is liked or disliked. The game books note that a character's Resources score can change after winning the lottery or having a major business transaction go bad, among other things.

The Resources ability is used when the character tries to buy something like a new car or house. Rather than have the player keep track of how much money the character has, the Advanced Game assumes the character has enough money to cover basic living expenses. Resources represent the character's wealth. But unlike the seven physical and mental attributes, which change slowly, if at all, Resources and Popularity can change quickly. These attributes use the same terms as the character's seven attributes ("Poor," "Amazing," "Unearthly," etc.). The GM is free to determine if a character would be unable to attempt an action without the appropriate Talent (such as a character with no medical background attempting to make a pill that can cure a rare disease).Ĭharacters also has two variable attributes: Resources and Popularity. A Talent raises a character's ability by one rank when attempting actions related to that Talent. Talents must be learned and cover areas of knowledge from Archery to Zoology. The game also features a simple skill system referred to as Talents. Robots are created beings, such as the Vision and Ultron.Īliens are non-humans, including extra-dimensional beings such as Thor and Hercules. Mutants are persons born with superpowers, such as the X-Men. High-Tech Wonders are normal people whose powers come from devices, such as Iron Man.

The origins include:Īltered Humans are normal people who acquire powers, such as Spider-Man or the Fantastic Four. Thus a character with an "Amazing" (50) attribute has a 75% chance of success at tasks relating to that attribute.īeyond the seven attributes, characters have superpowers that function on a mostly ad hoc basis, and each character's description gives considerable space to a description of how their powers work in the game.Įach character has an origin which puts ceilings on a character's abilities and superpowers. As an attribute increases, the chance of success increases about 5% per 10 points. A "Typical" (5-7) attribute has a 50% base chance for success at most tasks relating to that attribute. The designers minimize use of the numerical figures, instead preferring adjectives like "Incredible" (36-45) and "Amazing" (46-62). Attribute scores for most characters range from 1 to 100, where normal human ability is Typical (6), and peak (non-superheroic) human ability is Excellent (20). Players sometimes refer to this set of attributes and the game system as a whole by the acronym "FASERIP". Psyche determines the success of tasks relating to willpower, psionics, and magic.

Intuition determines the success of tasks relating to awareness, perception, and instinct. Reason determines the success of tasks relating to knowledge, puzzle-solving, and advanced technology. It also determines how long a character can fight and how fast a character can move at top speed. Strength determines damage inflicted by hand-to-hand attacks, grappling, or lifting and breaking heavy objects.Įndurance determines resistance to physical damage (e.g., poison, disease, death). The attribute used determines which column to use different tasks map to different attributes.Īll characters have seven basic attributes:įighting determines hit probability in and defense against hand-to-hand attacks.Īgility determines hit probability in and defense against ranged attacks, feats of agility vs. Players resolve most game situations by rolling percentile dice and comparing the results against a column of the colorful "Universal Results Table".
